City Driver: Destroy Car

City Driver: Destroy Car

Save up money, buy cars and destroy them in the trash!
Get ready for a crazy car destruction simulator! The goal of the game is to smash your car as hard as possible! For each scratch you will receive money. They can be spent on new cars and their upgrades.

Master City Driver: Destroy Car in Minutes

The goal of the game is to smash cars, get money for it and replenish the garage with new cars.
Control on a mobile device: touch on game touch buttons
PC control: WASD - control, Space bar - handbrake, Left mouse button - camera control

Exciting Game Features

- 3D car racing;
- Accidents, breakdown of cars and their breaking;
- Unique system of destruction and deformation of the car;
- A large selection of cars;
- Realistic handling, like in driving simulators;
- Jump on cars from skyscrapers and sky jumps

Which platform or library was used for game rendering and interaction?

The platform-specific development tools used in this game include WebGL.

What are the main characteristics of the game based on its tags?

The primary tags that apply to this game are 3d, buy, car, city, crash, destroy, jumping, shopping, sky, upgrade.

Which game category does this title belong to?

The primary genre associated with this game is Racing & Driving.

Is the game tailored for younger players?

No, City Driver: Destroy Car is not meant for kids to enjoy.

What is the development team behind this game called?

The creation of this title is credited to Mirra Games.

What gender audience does this game appeal to?

The game’s gender audience is Male.

Can this game be played on mobile browsers or apps?

City Driver: Destroy Car supports mobile gaming.

Are there any blood-related visuals or effects in the game?

Yes, blood is depicted in City Driver: Destroy Car.

Which age groups are targeted by this game?

This game is suitable for Kids, Teens.

Does the game contain any content that could be considered cruel?

Yes, City Driver: Destroy Car features disturbing or cruel content.
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